
Star Wars: Jedi Knight: Jedi Academy lets the player choose his/her gender.
The realistic versions simply omit the ability to play as a female character.
In Ghostbusters: The Video Game, at least for stylized versions. This is likely because Grey is a male reploid, and Ashe is a female human, so the backstory compensates more for the race than the gender. The sequel, Mega Man ZX Advent introduces minor gameplay changes and divergent backstories depending on which character is selected. The only differences are that Aile gets knocked back a little further (which can be negated entirely with the equipping of a certain chip) but moves a bit faster, and one gender-specific mission, in which it's arguably better to play as Aile because she gets palette swapping and Vent just gets a usable item.
The dialogue for each is different - Vent is a Classical Anti-Hero while Aile is a Little Miss Snarker - but ultimately they play the same and have the same general story, save that Vent's story focuses more on the backstory while Aile's seems to focus on Foreshadowing the events of the sequel.
Mega Man ZX's first game gives you a choice of two characters - a boy (Vent) and girl (Aile), neither of which exist in the story at the same time and are more or less Distaff Counterparts of each other, each existing in their own little world. Also evident when female characters haven't been bug-tested enough - for example, dialogue glitches referring to the player character as the wrong gender. Most easily seen with romantic content - the same female NPCs, and only female NPCs, will flirt with the main character regardless of how the player designed them. In the worst-case scenarios, it comes across very clearly as the game expecting a male player and not bothering with other options. It is also increasingly common to see games aim to be more inclusive towards transgender and non-binary players, generally allowing the player to mix and match gendered traits to their liking, usually resulting in any distinction between their options becoming even more of a purely aesthetic choice.īut while gender equality is an admirable goal, it can still be implemented sloppily. In games with romantic plots, the hero's gender may determine the available love interests, but this generally won't affect the main plot.
Character stats aside, the choice will have minimal impact on the game scenario, perhaps affecting only the manner in which Non Player Characters address the character. In a rare few cases, there will be a small difference in beginning stats, but no difference in terms of the maximum ability score that can be gained. In those RPGs where one can generate one's own characters, it is often the case that the sex of the character is a purely aesthetic choice, with no difference whatsoever in terms of in-game stats.